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Our investigation of how best to promote health and wellness in the workplace is a comprehensive summary of practical ideas on how to do something positive for your employees and best practice on communicating your initiatives.  

There are many stats and evidence based narratives regarding the effects of wellbeing on employees, and how wellbeing affects performance and ultimately company profitability. 

Some of these are explored here, alongside the tips and tricks you can easily deploy, whether your teams are office based or working remotely.  

This study was published in 2016 by our sports science expert Dr Valerie Gladwell in the Journal of Sports Sciences and is a detailed technical analysis of the effect of carrying out simple exercise movements during long periods of sitting, as would be the trend in a workplace, and the positive results achieved in terms of blood flow and heart rate

 

This narrative outlines some helpful ways of measuring employee satisfaction and some practical tips on initiatives HR can put in place to engage with employees and measure the journey experience within the company.

Mental illness is the largest single cause of disability in the UK. Workplaces are amongst the institutions that contribute to, and impact on, our mental health throughout our lives. The complexity, diversity and range of root causes of mental health conditions make management of mental health at work difficult and challenging, especially for line managers who are often on the frontline in supporting colleagues or signposting them to additional support.

This report, commissioned by ACAS and conducted by Dr Maria Hudson of Essex Business School, explores the management of mental health at work in a variety of workplace contexts in the public, private and voluntary sectors.

This visual gives an overview of our complete wellbeing programme, its components and how they work together.  A bird's eye view of what we mean by this term.

A quick snapshot of how we generate all of our content for the Keep Fit Eat Fit wellbeing programme.  We are content creators and film makers, so we don't curate external content, it's all generated in-house.  It's delivered in multi-media format - like Netflix, Audible and Medium.

How a web app makes our programme easy to use when working from home, and how the gamification works.  Also shows how it's optimised for mobile use with a great experience - not a native app but just as intuitive.

Download this quick work from home guide with practical tips you can share with your team, in an easy to use visual format